TechAthletes StoreLegal notice

Build Size Diff

Compare two builds and see exactly what grew. Every number is read from the BuildReport Unity writes at the end of a build, so nothing is estimated. Set a budget and it fails CI when a build goes over it.

$29one-time · Unity Editor tool · ZIP (34 KB)
Buy with card

The download link appears right after payment, and a license key is emailed to you.

Build Size Diff window: +2.0 MB, over the allowed 1.0 MB
Two real macOS builds compared with a 1 MB budget: +2.0 MB (+2.0%), 100.1 MB to 102.1 MB, over budget.

What it reports

Measured, not claimed

Verified end to end on macOS (StandaloneOSX), Unity 6000.0.78f1: two real player builds, with one 2.0 MB asset added between them.

CheckResult
Total100.1 MB → 102.1 MB (+2.0 MB, +2.0%)
What grewone new asset, Assets/Resources/blob2.bytes (TextAsset, 2.0 MB), and nothing else
Budget 1 MBfails, exit code 2
Larger budgetpasses
Added tab listing the one new asset
The Added tab: the one new asset.

Unity versions

How this was made: AI disclosure

The C# code, the EditMode tests, the documentation and this page were written with the help of a large language model, then read, run and corrected by a person before release. No figure on this page was written by the model: every number comes from running the tool on a real Unity project and reading its output, and every screenshot is a capture of the tool's own window in Unity.

What you get

License

Payment and refunds